Rise From Your Grave! Heatwave Revives Gods and Heroes

You may recognize the name Gods and Heroes from a few years back. It was a game being developed by Perpetual Entertainment, the studio that was also developing Star Trek Online before they closed their doors. Whenever a studio closes, it is always a sad. Developers find themselves out of work, and the games that they were making are often lost to the void. Of course, Star Trek Online was saved from oblivion by Crytpic, and now it appears that Gods and Heroes, a game that was literally weeks away from going live when the company folded, has been revived by a local Austin studio, Heatwave Interactive.
Gods and Heroes was a pretty interesting sounding game, and it had more than a few eyes of potential players locked onto it. While its return from the dead may indicate it, it actually had nothing to do with the inevitable Zombie Apocalypse, but instead was a game set in ancient Rome that blended both historical enemies and mythological creatures. It was also interesting in that it focused on the players not just controlling their own characters, but also up to four ‘minions’ as well, which is similar to what we see in Star Trek Online now.
Of course, Gods and Heroes likely had some technical issues that Heatwave will have to work out, and there will also be the question of how much they will decide to change the game to better meet the current market, such as providing a graphics update, or other changes. Interestingly enough though, they’ve actually gotten hold of the license, as well as all of the work done on the game so far, so it is possible they may not stray too far.
While there were plenty of jokes about how Perpetual Entertainment didn’t exactly live up to its name when it folded, I find myself starting to disagree. While the studio may have closed, both projects have managed to live on now. It will be interesting to see how this one develops, and it is also just nice to see another MMO being worked on out here in Austin.
(Also, I respect anyone who gets the reference in the title of this post.)





