Shortly before midnight yesterday I stumbled back into my apartment after taking a flight from San Fransisco back to Austin. I was in California, of course, for the Game Developers Conference, one of the largest events in the world for the game industry. It wasn’t my first time at GDC since I had attended it in 2007, but much like the first visit, I consider it to have been a pretty profound trip.

GDC is now something akin to a marker for me. While the first industry event I ever attended was E3, it was at GDC that I feel I found my true calling. I knew I wanted to get into the industry, but I just didn’t know where it was that I fit. I didn’t like programming overly much, I wasn’t a great artist, and design wasn’t something you just waltzed into – nor was I sure I wanted to dance that dance. However, I attended a few panels on community management and social gaming, and everything became clear.

Since that time I graduated from college and actually got myself a career in community management and social media. During the first year of this job, I found myself back at where I felt it all started: at GDC. This time though, I wasn’t learning about what I wanted to do with my life, but instead I was actually living my dream. That was an accomplishment that felt like none other.

This year I wasn’t attending any actual sessions, but instead I ran a booth. Considering I’ve been to E3 as media and GDC as a student, actually working the show and running a booth was a totally different experience. Instead of holding interviews, I was the one answering questions. Instead of learning about every company I could find (well, I had plenty of time to walk the expo floor, so I did that too), I was doing the informing. It was different, and it was an awful lot of fun. I met a ton of very cool people and I am absolutely looking forward to the next show.

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