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Sean

CCP Reaches New Heights. By Climbing a Mountain. For Real.

You know how I said that I didn’t want to report gaming news on this blog, despite the fact that it is what I mostly want to write about? Yeah. Screw that. Why keep a blog (blarg)  if I’m not writing about what I enjoy?
CCP developers Solomon, Diagoras, and Punkturis were also not willing to [...]

What is it with Game Journalism?

No, no, this isn’t a rant about journalists, I’m sorry to disappoint. Really, it shouldn’t be considering it is where I “got my start” so to speak. In fact, the very first thing I ever did related to the game industry was to work as a site manager for the WarCry Network when they were [...]

GDC 2010: Coming Full Circle, but With a New View

Shortly before midnight yesterday I stumbled back into my apartment after taking a flight from San Fransisco back to Austin. I was in California, of course, for the Game Developers Conference, one of the largest events in the world for the game industry. It wasn’t my first time at GDC since I had attended it [...]

I Really Have No Idea What I Want in an MMO

Sometimes I really do wonder if I could ever find an MMO that would truly please me, that would really capture my ideal, and would engross me for years on end. I’ve played an awful lot of MMOs out there, partly because none of them have ever really captured me like that, even though I [...]

How to Develop a Free-to-Play MMO Model that isn’t Irritating

Back in 2007, there was an awful lot of talk about how Free-to-Play games with microtransactions were not just interesting, but also a very viable direction to take. At the time, I did not disagree with this, and I haven’t been surprised to see more and more games coming out using this model. However, while [...]

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