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	<title>Emergent Future &#187; Community</title>
	<link>http://www.emergentfuture.com</link>
	<description>Blargging on the future of Online Communities, Game Development, Technology, and the Internet</description>
	<lastBuildDate>Tue, 06 Apr 2010 02:06:48 +0000</lastBuildDate>
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		<title>GDC 2010: Coming Full Circle, but With a New View</title>
		<description><![CDATA[Shortly before midnight yesterday I stumbled back into my apartment after taking a flight from San Fransisco back to Austin. I was in California, of course, for the Game Developers Conference, one of the largest events in the world for the game industry. It wasn&#8217;t my first time at GDC since I had attended it [...]]]></description>
		<link>http://www.emergentfuture.com/2010/03/gdc-2010-coming-full-circle-but-with-a-new-view/</link>
			</item>
	<item>
		<title>Bigfoot Networks&#039; Guild Partners</title>
		<description><![CDATA[
While I normally don&#8217;t make a point of posting up actual work-related stuff &#8211; then again, I&#8217;ve not made much of a point to post up anything lately, sorry! &#8211; I am definitely making an exception for this one. I&#8217;m pretty happy to say that our new Guild Partners program, my little pet project, is [...]]]></description>
		<link>http://www.emergentfuture.com/2010/01/bigfoot-networks-guild-partners/</link>
			</item>
	<item>
		<title>Could Non-Persistent World &#039;MMOs&#039; Work?</title>
		<description><![CDATA[
To say that I&#8217;ve been enjoying BioWare&#8217;s latest RPG Dragon Age would probably be somewhat of an understatement. The throwback to classic gameplay with an interesting world, fairly good story, and great characters, has done plenty to capture my attention for more hours a day than I&#8217;d care to admit to. However, while it is [...]]]></description>
		<link>http://www.emergentfuture.com/2009/11/could-non-persistent-world-mmos-work/</link>
			</item>
	<item>
		<title>Growing Responsibilities &#8211; And Perks!</title>
		<description><![CDATA[Working at Bigfoot Networks has definitely been interesting so far. I&#8217;ve been extremely fortunate to get the job over there as a Community Manager, exactly the position I was looking for. However, since I&#8217;ve been with the company, I&#8217;ve been getting other responsibilities here and there. I&#8217;ve been helping out in other areas of marketing [...]]]></description>
		<link>http://www.emergentfuture.com/2009/09/growing-responsibilities-and-perks/</link>
			</item>
	<item>
		<title>Returning to the Blargosphere</title>
		<description><![CDATA[Well, technically I&#8217;ve been blarging somewhere else, but I&#8217;ll get into that shortly. First off, I want to discuss a few important things for the few people who might actually care. I know I&#8217;ve vanished in the past from posting, but this has been a particularly long break. There are reasons for this, and reasons [...]]]></description>
		<link>http://www.emergentfuture.com/2009/08/returning-to-the-blargosphere/</link>
			</item>
	<item>
		<title>Twitter States Technical Issues with Reply Issues</title>
		<description><![CDATA[Update &#8211; Twitter announced through their blog that there was also a technical reason for the removal with this feature, which they &#8220;forgot&#8221; to mention before. TechCrunch seems to believe this to be a pretty big PR fail on their part, which it, well, is.
It is nice to hear that there&#8217;s some actual reason for [...]]]></description>
		<link>http://www.emergentfuture.com/2009/05/twitter-states-technical-issues-with-reply-issues/</link>
			</item>
	<item>
		<title>Twitter States Technical Issues with Reply Issues</title>
		<description><![CDATA[Update &#8211; Twitter announced through their blog that there was also a technical reason for the removal with this feature, which they &#8220;forgot&#8221; to mention before. TechCrunch seems to believe this to be a pretty big PR fail on their part, which it, well, is.
It is nice to hear that there&#8217;s some actual reason for [...]]]></description>
		<link>http://www.emergentfuture.com/2009/05/twitter-states-technical-issues-with-reply-issues-2/</link>
			</item>
	<item>
		<title>Twitter Removes Reply Options &#8211; Options are Bad?</title>
		<description><![CDATA[Twitter announced a change to their reply system that has had users up in arms. @replies sent by someone you follow, to someone you do not follow, can no longer be optionally viewed. Those who used the feature are displeased as they had this option selected to find new people to follow.]]></description>
		<link>http://www.emergentfuture.com/2009/05/twitter-removes-reply-options-options-are-bad/</link>
			</item>
	<item>
		<title>BioWare Situation Begs the Question: Forums Pre-Release a Good Idea?</title>
		<description><![CDATA[Well, BioWare caused the Internet to explode and absolutely everyone seems to be talking about the whole issue that was brought up there &#8211; and if you haven&#8217;t heard about it, I&#8217;m fairly surprised. Still, effectively, what happened is the Community Manager closed a thread that was discussing/flaming about why the words &#8220;Gay&#8221; and &#8220;Lesbian&#8221; [...]]]></description>
		<link>http://www.emergentfuture.com/2009/04/bioware-situation-begs-the-question-forums-pre-release-a-good-idea-2/</link>
			</item>
	<item>
		<title>BioWare Situation Begs the Question: Forums Pre-Release a Good Idea?</title>
		<description><![CDATA[Well, BioWare caused the Internet to explode and absolutely everyone seems to be talking about the whole issue that was brought up there &#8211; and if you haven&#8217;t heard about it, I&#8217;m fairly surprised. Still, effectively, what happened is the Community Manager closed a thread that was discussing/flaming about why the words &#8220;Gay&#8221; and &#8220;Lesbian&#8221; [...]]]></description>
		<link>http://www.emergentfuture.com/2009/04/bioware-situation-begs-the-question-forums-pre-release-a-good-idea/</link>
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