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	<title>Emergent Future &#187; Games</title>
	<link>http://www.emergentfuture.com</link>
	<description>Blargging on the future of Online Communities, Game Development, Technology, and the Internet</description>
	<lastBuildDate>Tue, 06 Apr 2010 02:06:48 +0000</lastBuildDate>
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		<title>CCP Reaches New Heights. By Climbing a Mountain. For Real.</title>
		<description><![CDATA[You know how I said that I didn&#8217;t want to report gaming news on this blog, despite the fact that it is what I mostly want to write about? Yeah. Screw that. Why keep a blog (blarg)  if I&#8217;m not writing about what I enjoy?
CCP developers Solomon, Diagoras, and Punkturis were also not willing to [...]]]></description>
		<link>http://www.emergentfuture.com/2010/04/ccp-reaches-new-heights-by-climbing-a-mountain-for-real/</link>
			</item>
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		<title>GDC 2010: Coming Full Circle, but With a New View</title>
		<description><![CDATA[Shortly before midnight yesterday I stumbled back into my apartment after taking a flight from San Fransisco back to Austin. I was in California, of course, for the Game Developers Conference, one of the largest events in the world for the game industry. It wasn&#8217;t my first time at GDC since I had attended it [...]]]></description>
		<link>http://www.emergentfuture.com/2010/03/gdc-2010-coming-full-circle-but-with-a-new-view/</link>
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		<title>I Really Have No Idea What I Want in an MMO</title>
		<description><![CDATA[Sometimes I really do wonder if I could ever find an MMO that would truly please me, that would really capture my ideal, and would engross me for years on end. I&#8217;ve played an awful lot of MMOs out there, partly because none of them have ever really captured me like that, even though I [...]]]></description>
		<link>http://www.emergentfuture.com/2010/03/i-really-have-no-idea-what-i-want-in-an-mmo/</link>
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		<title>How to Develop a Free-to-Play MMO Model that isn&#8217;t Irritating</title>
		<description><![CDATA[Back in 2007, there was an awful lot of talk about how Free-to-Play games with microtransactions were not just interesting, but also a very viable direction to take. At the time, I did not disagree with this, and I haven&#8217;t been surprised to see more and more games coming out using this model. However, while [...]]]></description>
		<link>http://www.emergentfuture.com/2010/03/how-to-develop-a-free-to-play-mmo-model-that-isnt-irritating/</link>
			</item>
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		<title>Rise From Your Grave! Heatwave Revives Gods and Heroes</title>
		<description><![CDATA[
You may recognize the name Gods and Heroes from a few years back. It was a game being developed by Perpetual Entertainment, the studio that was also developing Star Trek Online before they closed their doors. Whenever a studio closes, it is always a sad. Developers find themselves out of work, and the games that [...]]]></description>
		<link>http://www.emergentfuture.com/2010/02/rise-from-your-grave-heatwave-revives-gods-and-heroes/</link>
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		<title>Cheyenne Mountain Files for Bankruptcy</title>
		<description><![CDATA[
As much as I&#8217;d hate for it to seem like I&#8217;m coming out of blargging-retirement just to talk about how Stargate: Resistance and Stargate Worlds developer Cheyenne Mountain Entertainment is filing for Chapter 11, and it really is more of a coincidence than anything, I practically feel required to talk about this one.
I&#8217;ve been skeptical about Stargate [...]]]></description>
		<link>http://www.emergentfuture.com/2010/02/cheyenne-mountain-files-for-bankruptcy/</link>
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		<title>Could Non-Persistent World &#039;MMOs&#039; Work?</title>
		<description><![CDATA[
To say that I&#8217;ve been enjoying BioWare&#8217;s latest RPG Dragon Age would probably be somewhat of an understatement. The throwback to classic gameplay with an interesting world, fairly good story, and great characters, has done plenty to capture my attention for more hours a day than I&#8217;d care to admit to. However, while it is [...]]]></description>
		<link>http://www.emergentfuture.com/2009/11/could-non-persistent-world-mmos-work/</link>
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		<title>EA Buys Out Playfish, Lays Off Other Employees</title>
		<description><![CDATA[.Today brings both interesting news and bad news out of Electric Arts. It was announced that EA has sank $300 million into purchasing Playfish, a casual game studio that&#8217;s made a splash on Facebook. While casual web games are certainly no new thing for EA, there is no doubt in my mind that they&#8217;ll be [...]]]></description>
		<link>http://www.emergentfuture.com/2009/11/ea-buys-out-playfish-lays-off-other-employees/</link>
			</item>
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		<title>Runes of Magic Review Up at MMORPG.com</title>
		<description><![CDATA[MMORPG.com has a review of Runes of Magic up at their website that I drafted up for them after spending some time with the game. While I&#8217;ve posted a few articles up about the game in the past, this one goes in much greater detail about how the game actually stacks up. In brief, it [...]]]></description>
		<link>http://www.emergentfuture.com/2009/05/runes-of-magic-review-up-at-mmorpgcom/</link>
			</item>
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		<title>3D Realms Quotes from Monty Python: &quot;We&#039;re Not Dead Yet!&quot;</title>
		<description><![CDATA[Taking a cue from their own infamous franchise, Duke Nukem developers 3D Realms, who supposedly recently went out of business, has stated that they aren&#8217;t quite so inclined to die off. The company let many of their employees go recently, removing most everyone who had been working on Duke Nukem Forever. However, the studio claims [...]]]></description>
		<link>http://www.emergentfuture.com/2009/05/3d-realms-quotes-from-monty-python-were-not-dead-yet/</link>
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