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	<title>Seán Bulger &#187; Life</title>
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	<link>http://www.seanbulger.com</link>
	<description>Online community manager, gamer, writer, and tech-enthusiast.</description>
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		<title>What is it with Game Journalism?</title>
		<link>http://www.seanbulger.com/2010/03/what-is-it-with-game-journalism/</link>
		<comments>http://www.seanbulger.com/2010/03/what-is-it-with-game-journalism/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 19:42:02 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.emergentfuture.com/?p=1019</guid>
		<description><![CDATA[<p><a href="http://www.seanbulger.com/wp-content/uploads/2010/03/Warcry-Network.jpg"></a>No, no, this isn&#8217;t a rant about journalists, I&#8217;m sorry to disappoint. Really, it shouldn&#8217;t be considering it is where I &#8220;got my start&#8221; so to speak. In fact, the very first thing I ever did related to the game industry was to work as a site manager for the <a href="http://www.warcry.com">WarCry Network</a> when [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.seanbulger.com/wp-content/uploads/2010/03/Warcry-Network.jpg"><img class="alignright size-medium wp-image-1739" title="Warcry Network" src="http://www.seanbulger.com/wp-content/uploads/2010/03/Warcry-Network-300x136.jpg" alt="" width="300" height="136" /></a>No, no, this isn&#8217;t a rant about journalists, I&#8217;m sorry to disappoint. Really, it shouldn&#8217;t be considering it is where I &#8220;got my start&#8221; so to speak. In fact, the very first thing I ever did related to the game industry was to work as a site manager for the <a href="http://www.warcry.com">WarCry Network</a> when they were still focused on network sites. I ran their Vanguard site and later on I also picked up the EVE Online one as well. Eventually though, the WarCry Network changed format and mostly dropped the network sites for individual games. They focused on the main hub site while the network sites themselves became more like categories, showing news only about specific games. Over all, it became exactly like its sister site, The Escapist, which ended up being vastly more popular than WarCry (since it already was what WarCry started to become), although it is still around and kicking just fine with the MMO-focus.</p>
<p>I stuck with WarCry for a good while and became a news reporter for them. I covered something like 10 or 11 MMOs, and quite a few major ones at that. I also picked up a column that revolved around game design and online communities. Technically, it was similar to what I did on the Vanguard and EVE sites overall, save I didn&#8217;t have to worry about managing forums, drawing in new readers, holding contests, etc&#8230; etc&#8230; It was less responsibilities, but also a much, much broader scope. I actually enjoyed it quite a bit, too. While I didn&#8217;t enjoy my stint as a game reviewer over at <a href="http://mmorpg.com">MMORPG.com</a> very much &#8211; not because of the site, but simply because it drained the enjoyment out of playing games &#8211; it was still nice to get back into game media. That was even more true, given the fairly dull day-job that I had at the time.</p>
<p>I&#8217;ve found that game journalism has a strange sort of appeal to me, and before I joined on with Bigfoot Networks, I was actually considering trying to make a full career of it. While I love being a Community Manager, and I actually prefer it, I think game journalism will always have that draw in it. I really liked covering news for a wide variety of games. I also really liked attending conferences and tradeshows, and holding interviews with game studios and developers. It was a blast.</p>
<p>In a way, it is actually why I have such a hard time keeping the blog updated with new posts. What I find myself really wanting to post about is&#8230; well, game news, but I don&#8217;t really want this site to focus on that. There are plenty of great places to go if you just want to find out about what&#8217;s new in gaming already, after all.</p>
<p>&#8230; And no, there was really no point to this article. Thank you for wasting five minutes of your life here. Please do so again!</p>
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		<title>GDC 2010: Coming Full Circle, but With a New View</title>
		<link>http://www.seanbulger.com/2010/03/gdc-2010-coming-full-circle-but-with-a-new-view/</link>
		<comments>http://www.seanbulger.com/2010/03/gdc-2010-coming-full-circle-but-with-a-new-view/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 22:17:45 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://www.emergentfuture.com/?p=1009</guid>
		<description><![CDATA[<p>Shortly before midnight yesterday I stumbled back into my apartment after taking a flight from San Fransisco back to Austin. I was in California, of course, for the <a href="http://gdconf.com">Game Developers Conference</a>, one of the largest events in the world for the game industry. It wasn&#8217;t my first time at GDC since I had attended [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Game Developers Conference 2010" src="http://www.next-gen.biz/files/imagecache/article_content_360x270/gdc2010.jpg" alt="" width="252" height="189" />Shortly before midnight yesterday I stumbled back into my apartment after taking a flight from San Fransisco back to Austin. I was in California, of course, for the <a href="http://gdconf.com">Game Developers Conference</a>, one of the largest events in the world for the game industry. It wasn&#8217;t my first time at GDC since I had attended it in 2007, but much like the first visit, I consider it to have been a pretty profound trip.</p>
<p>GDC is now something akin to a marker for me. While the first industry event I ever attended was E3, it was at GDC that I feel I found my true calling. I knew I wanted to get into the industry, but I just didn&#8217;t know where it was that I fit. I didn&#8217;t like programming overly much, I wasn&#8217;t a great artist, and design wasn&#8217;t something you just waltzed into &#8211; nor was I sure I wanted to dance that dance. However, I attended a few panels on community management and social gaming, and everything became clear.</p>
<p>Since that time I graduated from college and actually got myself a career in community management and social media. During the first year of this job, I found myself back at where I felt it all started: at GDC. This time though, I wasn&#8217;t learning about what I wanted to do with my life, but instead I was actually living my dream. That was an accomplishment that felt like none other.</p>
<p>This year I wasn&#8217;t attending any actual sessions, but instead I ran a booth. Considering I&#8217;ve been to E3 as media and GDC as a student, actually working the show and running a booth was a totally different experience. Instead of holding interviews, I was the one answering questions. Instead of learning about every company I could find (well, I had plenty of time to walk the expo floor, so I did that too), I was doing the informing. It was different, and it was an awful lot of fun. I met a ton of very cool people and I am absolutely looking forward to the next show.</p>
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		<title>Bigfoot Networks&#8217; Guild Partners</title>
		<link>http://www.seanbulger.com/2010/01/bigfoot-networks-guild-partners/</link>
		<comments>http://www.seanbulger.com/2010/01/bigfoot-networks-guild-partners/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 21:13:01 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=937</guid>
		<description><![CDATA[<p style="text-align: center;">&#160;</p> <p>While I normally don&#8217;t make a point of posting up actual work-related stuff &#8211; then again, I&#8217;ve not made much of a point to post up anything lately, sorry! &#8211; I am definitely making an exception for this one. I&#8217;m pretty happy to say that our new <a href="http://www.bigfootnetworks.com/guild-partners/">Guild Partners program</a>, my [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">&nbsp;</p>
<div id="attachment_938" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.emergentfuture.com/wp-content/uploads/2010/01/site-banner-top1.png"><img class="size-full wp-image-938" title="guild_partners" src="http://www.emergentfuture.com/wp-content/uploads/2010/01/site-banner-top1.png" alt="The Bigfoot Networks' Guild Partners Program Launches!" width="600" height="100" /></a><p class="wp-caption-text">The Bigfoot Networks&#39; Guild Partners Program Launches!</p></div>
<p>While I normally don&#8217;t make a point of posting up actual work-related stuff &#8211; then again, I&#8217;ve not made much of a point to post up <em>anything</em> lately, sorry! &#8211; I am definitely making an exception for this one. I&#8217;m pretty happy to say that our new <a href="http://www.bigfootnetworks.com/guild-partners/">Guild Partners program</a>, my little pet project, is officially launched!</p>
<p>Bigfoot Networks has been sponsoring professional eSports teams for quite a while now. If you aren&#8217;t familiar with eSports, they&#8217;re basically professional gaming teams that often make a living just by gaming in major tournaments as professional players (or athletes if you will). However, most gamers aren&#8217;t actually part of an eSports team &#8211; in fact, a very, very small amount are. So, I wanted to do something that would allow us to interact with more with gamers of a wider variety &#8211; ie: people who are in guilds and clans for a variety of online games.</p>
<p>The program basically has us advertising the teams that partner up with us on our site in a variety of ways, as well as getting them involved in some events as well. The idea is to help get the teams more well known, draw in new recruits, as well as to have a lot of fun. Of course, it does also help us get our name out better as well.</p>
<p>The program officially launched this past Friday, but I&#8217;ve already received a number of applications &#8211; and from some pretty large groups, too. I&#8217;m excited to see how this goes.</p>
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		<title>Images from Japan Finally Uploaded</title>
		<link>http://www.seanbulger.com/2009/11/images-from-japan-finally-uploaded/</link>
		<comments>http://www.seanbulger.com/2009/11/images-from-japan-finally-uploaded/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 05:37:35 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[travel]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=895</guid>
		<description><![CDATA[<p>Well, they may not be new pictures by any stretch, but I finally uploaded my images from when I studied abroad in Japan. These were taken with the camera that I bought there closer to the end of my stay, so the images don&#8217;t represent everywhere I&#8217;ve been, or everything that I&#8217;ve done by any [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" src="http://photos-d.ak.fbcdn.net/hphotos-ak-snc3/hs078.snc3/14541_225601298695_770773695_4261741_8164789_n.jpg" alt="" width="213" height="122" />Well, they may not be new pictures by any stretch, but I finally uploaded my images from when I studied abroad in Japan. These were taken with the camera that I bought there closer to the end of my stay, so the images don&#8217;t represent everywhere I&#8217;ve been, or everything that I&#8217;ve done by any stretch &#8211; and I don&#8217;t think I could have ever hoped to capture that to begin with! &#8211; but they do show an awful lot of some pretty great areas, and also some great people that I knew while over there.</p>
<p>While I uploaded these to Flickr, I haven&#8217;t paid for a pro membership yet, so&#8230; Here are links to the relevant Facebook albums:</p>
<ul>
<li><a href="http://www.facebook.com/album.php?aid=174992&amp;id=770773695&amp;l=fa61e2e864">The Grand Shrine at Ise</a></li>
<li><a href="http://www.facebook.com/album.php?aid=175006&amp;id=770773695&amp;l=e545f6f084">Fushimi Inari Taisha</a> &#8211; Also my favorite place in the world.</li>
<li><a href="http://www.facebook.com/album.php?aid=175030&amp;id=770773695&amp;l=d50f262481">Shirakawa</a></li>
<li><a href="http://www.facebook.com/album.php?aid=175042&amp;id=770773695">Minoo</a></li>
<li><a href="http://www.facebook.com/album.php?aid=175050&amp;id=770773695">Graduation Day</a></li>
<li><a href="http://www.facebook.com/album.php?aid=175058&amp;id=770773695">Japanese Flowers!</a></li>
<li><a href="http://www.facebook.com/album.php?aid=175059&amp;id=770773695">Misc Japanese Images</a></li>
<li><a href="http://www.facebook.com/album.php?aid=175072&amp;id=770773695">Last Semester of College in the US</a> &#8211; Just as a bonus, although also old.</li>
</ul>
<p>&#8230; I need to start taking more pictures again.</p>
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		<title>Growing Responsibilities &#8211; And Perks!</title>
		<link>http://www.seanbulger.com/2009/09/growing-responsibilities-and-perks/</link>
		<comments>http://www.seanbulger.com/2009/09/growing-responsibilities-and-perks/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 20:18:32 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=686</guid>
		<description><![CDATA[<p>Working at Bigfoot Networks has definitely been interesting so far. I&#8217;ve been extremely fortunate to get the job over there as a Community Manager, exactly the position I was looking for. However, since I&#8217;ve been with the company, I&#8217;ve been getting other responsibilities here and there. I&#8217;ve been helping out in other areas of marketing [...]]]></description>
			<content:encoded><![CDATA[<p>Working at Bigfoot Networks has definitely been interesting so far. I&#8217;ve been extremely fortunate to get the job over there as a Community Manager, exactly the position I was looking for. However, since I&#8217;ve been with the company, I&#8217;ve been getting other responsibilities here and there. I&#8217;ve been helping out in other areas of marketing in general, and adding my input in. I&#8217;ve been doing some web development, and it looks like that might become a more permanent part of my job, too. Given that I do enjoy web development, and there&#8217;s a bit I&#8217;d like to do to help the site grow and become even more epic and community focused, I&#8217;m pretty happy about that.</p>
<p>I&#8217;ve also had one other thing dropped on my lap too, that isn&#8217;t so related to the job of Community Management: performance testing. However, that comes with a certain perk: <a href="http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs272.snc1/9931_163518693695_770773695_3609798_421188_n.jpg" target="_blank">two nice towers and a shiny new monitor</a> which are stored at home. The machines are for testing purposes, of course, but still!</p>
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		<title>Austin Company Tweetup</title>
		<link>http://www.seanbulger.com/2009/04/austin-company-tweetup/</link>
		<comments>http://www.seanbulger.com/2009/04/austin-company-tweetup/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 17:27:14 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=519</guid>
		<description><![CDATA[<p>On Thursday I attended an interesting gathering of people: the Austin Company Tweetup. This was a meeting made up of entrepreneurial folks in the Austin area who were using Twitter &#8211; largely for marketing purposes. Given that I contribute to <a href="http://twitter.com/baygullstudios">@BaygullStudios</a> along with my personal account, <a href="http://twitter.com/arrakiv">@Arrakiv</a>, it made sense to attend a [...]]]></description>
			<content:encoded><![CDATA[<p>On Thursday I attended an interesting gathering of people: the Austin Company Tweetup. This was a meeting made up of entrepreneurial folks in the Austin area who were using Twitter &#8211; largely for marketing purposes. Given that I contribute to <a href="http://twitter.com/baygullstudios">@BaygullStudios</a> along with my personal account, <a href="http://twitter.com/arrakiv">@Arrakiv</a>, it made sense to attend a meeting like this. I also have to say, it was most certainly worth it as well. I was able to meet a number of interesting people, some of who focus their businesses around Twitter quite tightly, such as the fellow from <a href="http://appozite.com">Appozite</a> and the guy from <a href="http://stwittergy.com">Stwittergy</a> &#8211; both of whom were quite knowledgeable and had plenty of wisdom to share around. Still, others were  there from a variety of businesses, such as <a href="http://www.sweetleaftea.com/">Sweet Leaf Tea</a>, who were also quite interesting.</p>
<p>Yet, the important question here, is what does a company need to do to be successful on something like Twitter? It seems like you can sum it up quite simply as this: don&#8217;t just talk about yourself, pick an area to focus in, have a real conversation, and make sure you come across as a real person behind the keyboard. The real important thing though, is to be sure that you&#8217;re simply interesting. Apparently well over 60% of Twitter users (according to a poll over at Stwittergy) don&#8217;t care if the person they&#8217;re following is a business or whatever, so long as they have something interesting to say.</p>
<p>Basically, if you&#8217;re running a company and you want to advertise yourself with Twitter, don&#8217;t&#8217; just talk about yourself. Post links to what people are saying in related fields, talk as an expert on the field in general and not just on your own products, and basically take part in the conversation. The best example I heard on Thursday is that Twitter is like a cocktail party. You don&#8217;t just walk in and start shouting out &#8220;I MAKE GAMES&#8221; or whatever. Instead, you listen in on what people are saying, and you pipe up when it makes sense to, and otherwise just add to whatever the conversation happens to be.</p>
<p>Oh, and apparently you should also Retweet a lot.</p>
<p>On a totally unrelated note, I appologize for the silence lately. I picked up a new contract and I&#8217;ve been adjusting to the new schedule. Hopefully things should be evening out again.</p>
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		<title>Houghton Game Jam Results</title>
		<link>http://www.seanbulger.com/2009/04/houghton-game-jam-results-2/</link>
		<comments>http://www.seanbulger.com/2009/04/houghton-game-jam-results-2/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 22:42:01 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=516</guid>
		<description><![CDATA[<p>It occurred to me that, while I posted the results over at Baygull Studios, I never actually did over here. So, I&#8217;m actually going to go ahead and post that up here as well:</p> <p>I had the pleasure of being one of the judges of the <a href="http://www.visionsofafar.com/houghtongamejam/News.aspx">Houghton Game Jam</a> which took place at Michigan [...]]]></description>
			<content:encoded><![CDATA[<p>It occurred to me that, while I posted the results over at Baygull Studios, I never actually did over here. So, I&#8217;m actually going to go ahead and post that up here as well:</p>
<p>I had the pleasure of being one of the judges of the <a href="http://www.visionsofafar.com/houghtongamejam/News.aspx">Houghton Game Jam</a> which took place at Michigan Technological University. It certainly was a fun time, where I was able to check out the results that the development teams were able to accomplish after only a 24 hour period of design and development. After that, it was up to myself and the other judges to determine which game was the best. The results as as follows:</p>
<p>First Place: Temporal Insurgence &#8211; This was for the interesting scoring mechanism that they had, the progression, and the fact that it was largely a full game.</p>
<p>Second Place: Chronik the Time Keeper &#8211; This was for a very focused and easy to play mechanic, as well as the progression. This game could have come in first place if not for a few tweaks, such as a countdown timer for each stage &#8211; possible iPhone app here, though.</p>
<p>Third Place: Slipstream &#8211; While there was some worry over how this game seemed very similar to a Flash game that one of the judges had played online, it was still an interesting use of time and an interesting mechanic. Sadly it was bogged down by an awful lot of initial confusion as we tried to figure out what was actually going on.</p>
<p>To check out these games, and the other entries, be sure to check out the games page on the Houghton Game Jam Website.</p>
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		<title>Judging the Houghton Game Jam</title>
		<link>http://www.seanbulger.com/2009/04/judging-the-houghton-game-jam/</link>
		<comments>http://www.seanbulger.com/2009/04/judging-the-houghton-game-jam/#comments</comments>
		<pubDate>Sat, 04 Apr 2009 18:24:05 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=513</guid>
		<description><![CDATA[<p>The third annual Houghton Game Jam at Michigan Technological University should be well underway now with people busily trying to create a game within a 24 hour window based on a particular theme, with no prior time to actually prepare design ideas. The theme for this year is &#8216;Time&#8217;, which will likely result in some [...]]]></description>
			<content:encoded><![CDATA[<p>The third annual Houghton Game Jam at Michigan Technological University should be well underway now with people busily trying to create a game within a 24 hour window based on a particular theme, with no prior time to actually prepare design ideas. The theme for this year is &#8216;Time&#8217;, which will likely result in some interesting results. I wish the 20 developers, many of whom are working in teams of 2, the best of luck as they work hard to get their ideas hashed out.</p>
<p>I will be acting as one of the judges for this year&#8217;s event, along with <a href="http://www.thezbuffer.com">The ZMan</a>, <a href="http://www.logos3d.com">Loren Roosendall</a>, and Chris Rhinehart form <a href="http://www.humanhead.com">HumanHead</a>. This should be pretty fun &#8211; I mean, after all it pretty much means I have an excuse to play a bunch of games, right? I helped out with the very first Houghton Game Jam while I was still attending Michigan Technological University, where I was attempting to Live Blog the whole thing &#8211; although, that was met with some problems given that the room it was hosted in lost Internet only a few hours in. Actually, this blog was created around the time the original Gam Jam was being hosted, even.</p>
<p>Game Jams themselves are pretty neat events. The Global Game Jam that was hosted a number of weeks again went a long way to showing what a few developers can do in a short amount of time. They&#8217;re fun events where you can get together with other people and just hash out some games. It also means, if you aren&#8217;t in the Industry yet, you might even get something you can show off afterward.</p>
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		<title>Screenburn Arcade is Tiny</title>
		<link>http://www.seanbulger.com/2009/03/screenburn-arcade-is-tiny/</link>
		<comments>http://www.seanbulger.com/2009/03/screenburn-arcade-is-tiny/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 18:34:13 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://www.emergentfuture.com/?p=172</guid>
		<description><![CDATA[<p>Yesterday was spent at the Screenburn Arcade over at <a href="http://sxsw.com">South by Southwest</a> &#8211; hence the lack of news coming from the site yesterday. I had planned on spending a fair bit of time at the free section of the SXSW event going on here in Austin, but quickly discovered that was going to be [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img title="Screenburn" src="http://screenburnfest.com/2007/wp-content/themes/orange-10/images/screenburn07.gif" border="0" alt="Screenburn" hspace="5" vspace="5" width="285" height="62" /></div>
<p>Yesterday was spent at the Screenburn Arcade over at <a href="http://sxsw.com">South by Southwest</a> &#8211; hence the lack of news coming from the site yesterday. I had planned on spending a fair bit of time at the free section of the SXSW event going on here in Austin, but quickly discovered that was going to be unlikely. Suffice to say, the expo was, well, tiny. Extremely tiny.</p>
<p>There were approximately two companies there: <a href="http://www.gendaigames.com/">Gendai Games</a> , who are indie developers working on a spiffy project called GameSalad which is designed to allow people with no programming experience to create Flash games easily, and <a href="http://www.criticalmassinteractive.com/">Critical Mass</a> who are an outsourcing development studio for games and films. Given that I already knew the Gendai Games people and Critical Mass was largely focused on running gamers through Halo 3 matches up against the professional girl gamer they had at their booth, that was only minorly interesting.</p>
<p>Still, it turned out to be fairly good in the end, although largely not for the actual Arcade event. Instead, I managed to meet a few interesting people from a couple of companies after being tipped off to a premiere party for an upcoming indie comedy movie called <a href="http://www.the2bobs.com/">2 Bobs</a>, which focuses on two game developers who have their game stolen before launch and begin tracking down the thieves. Also, I can totally say I attended a movie premiere party. So, the day was far from a bust.</p>
<p>Also, I&#8217;m not a fan of <a href="http://www.purevolume.com">PureVolume</a>. Sorry guys, but waiting outside of an empty bar/club for over an hour with the rest of your RSVP&#8217;d guests is just dumb.</p>
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		<title>South by Southwest 2009 Begins</title>
		<link>http://www.seanbulger.com/2009/03/south-by-southwest-2009-begins/</link>
		<comments>http://www.seanbulger.com/2009/03/south-by-southwest-2009-begins/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 16:23:47 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://www.emergentfuture.com/?p=171</guid>
		<description><![CDATA[<p><br /> Today marks the first day of <a href="http://sxsw.com/">South by Southwest</a> (SXSW) here in Austin, Texas. If you are unfamiliar with it, SXSW is a major conference and festival for music, film, and interactive media (including gaming).</p> <p>While I am saving my cash for the Austin Game Developers Conference this year, I will still [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --><br />
<img title="SXSW" src="http://sxsw.com/drupal5/sites/all/themes/sxsw/images/sxsw2009ia.gif" border="0" alt="South by Southwest" hspace="5" vspace="5" width="240" height="230" align="right" />Today marks the first day of <a href="http://sxsw.com/">South by Southwest</a> (SXSW) here in Austin, Texas. If you are unfamiliar with it, SXSW is a major conference and festival for music, film, and interactive media (including gaming).</p>
<p>While I am saving my cash for the Austin Game Developers Conference this year, I will still be attending the <a href="http://sxsw.com/interactive/screenburn/arcade">Screenburn Arcade</a>, which is open for the public at large and still contains a huge chunk of the gaming section of SXSW, without spending the $500 entry fee. As a result, while I won&#8217;t likely be able to post quite as much one of the days this weekend, I hope to pop some updates on SXSW to the blog when I get out there. Given that  I&#8217;ll be knee deep in game industry while there, I should be able have quite a bit to report. So for now, I&#8217;m looking forward to getting out, seeing some neat innovations, and meeting some interesting people.</p>
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