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Rise From Your Grave! Heatwave Revives Gods and Heroes

You may recognize the name Gods and Heroes from a few years back. It was a game being developed by Perpetual Entertainment, the studio that was also developing Star Trek Online before they closed their doors. Whenever a studio closes, it is always a sad. Developers find themselves out of work, and the games that they were making are often lost to the void. Of course, Star Trek Online was saved from oblivion by Crytpic, and now it appears that Gods and Heroes, a game that was literally weeks away from going live when the company folded, has been revived by a local Austin studio, Heatwave Interactive.

Gods and Heroes in action

Gods and Heroes was a pretty interesting sounding game, and it had more than a few eyes of potential players locked onto it. While its return from the dead may indicate it, it actually had nothing to do with the inevitable Zombie Apocalypse, but instead was a game set in ancient Rome that blended both historical enemies and mythological creatures. It was also interesting in that it focused on the players not just controlling their own characters, but also up to four ‘minions’ as well, which is similar to what we see in Star Trek Online now.

Of course, Gods and Heroes likely had some technical issues that Heatwave will have to work out, and there will also be the question of how much they will decide to change the game to better meet the current market, such as providing a graphics update, or other changes. Interestingly enough though, they’ve actually gotten hold of the license, as well as all of the work done on the game so far, so it is possible they may not stray too far.

While there were plenty of jokes about how Perpetual Entertainment didn’t exactly live up to its name when it folded, I find myself starting to disagree. While the studio may have closed, both projects have managed to live on now. It will be interesting to see how this one develops, and it is also just nice to see another MMO being worked on out here in Austin.

(Also, I respect anyone who gets the reference in the title of this post.)

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Cheyenne Mountain Files for Bankruptcy

As much as I’d hate for it to seem like I’m coming out of blargging-retirement just to talk about how Stargate: Resistance and Stargate Worlds developer Cheyenne Mountain Entertainment is filing for Chapter 11, and it really is more of a coincidence than anything, I practically feel required to talk about this one.

I’ve been skeptical about Stargate Worlds ever since I first heard about it. I enjoy Stargate. It was a fun movie, followed by a very fun show, and then followed by two other shows of varying quality. By no means have I wanted to see the game fail, but I’ve never really felt that Stargate had the right set up for an MMO. When Cheyenne Mountain reportedly ceased paying their employees, I became even more skeptical. Then there was the whole lawsuit thing over unpaid bills, and… well, CME’s history hasn’t been smooth so far.

Now it appears that they are filing for bankruptcy, which is usually not a good sign. That said, the company has stated that they are restructuring and the development of both of their games will not halt.

That means we might have a chance to step through the gate in spite of this.

Maybe.

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Bigfoot Networks' Guild Partners

The Bigfoot Networks' Guild Partners Program Launches!

The Bigfoot Networks' Guild Partners Program Launches!

While I normally don’t make a point of posting up actual work-related stuff – then again, I’ve not made much of a point to post up anything lately, sorry! – I am definitely making an exception for this one. I’m pretty happy to say that our new Guild Partners program, my little pet project, is officially launched!

Bigfoot Networks has been sponsoring professional eSports teams for quite a while now. If you aren’t familiar with eSports, they’re basically professional gaming teams that often make a living just by gaming in major tournaments as professional players (or athletes if you will). However, most gamers aren’t actually part of an eSports team – in fact, a very, very small amount are. So, I wanted to do something that would allow us to interact with more with gamers of a wider variety – ie: people who are in guilds and clans for a variety of online games.

The program basically has us advertising the teams that partner up with us on our site in a variety of ways, as well as getting them involved in some events as well. The idea is to help get the teams more well known, draw in new recruits, as well as to have a lot of fun. Of course, it does also help us get our name out better as well.

The program officially launched this past Friday, but I’ve already received a number of applications – and from some pretty large groups, too. I’m excited to see how this goes.

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Added an Image Gallery for My Photography

As the title says, I added an image gallery page for the photographs I have taken – and those I have yet to take! You should go take a look at them. I’m not a professional by any means though, so be forewarned.

Granted, none of my pictures really have anything to do with the main point of this blog, but it is a hobby I enjoy and I’m trying to do more of, and I think getting them up here will help. Plus, I still think the site looks pretty plain, and more stuff like this might help.

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On Cloud 9: Why Meebo Sucks – A Problem With Some Cloud Applications

meebo-sadNear the end of last month I started a little experiment to use web-based applications for most all of my computer-needs. Some of my experiences doing this were positive, but some of them were also rather negative. As a result, I believe I have a better idea of what I’d look for in web-based applications, and how I’d really like to see the whole cloud idea develop. Because of this, I’d like to start a little series here that’ll cover these topics, and eventually sum everything up with an article to sum up my final thoughts.

First off, I should probably come clean: Meebo doesn’t really suck. Actually, it is a very useful tool. However, the problem is that I can’t see it, or similar services, as anything more than a simple tool. Meebo is very useful if you are on a computer that you can’t install applications on – or would feel rude to install applications on, like if you are using a friend’s computer. Beyond that though, I see no reason to use it.

Meebo suffers from a major problem that I feel is pretty common among web-based applications: they’re trying to be … normal applications as opposed to taking advantage of what the web could provide. Meebo doesn’t reside on my desktop and should darn well act like it persists on a separate server.

Right now I am running a desktop application that does everything that Meebo does, plus extra features on top of that. It is no more difficult to use, with the exception that it does need to be installed – which isn’t a big deal, given that installing new programs is a pretty common thing for most computer users. Heck,  it even saves what services I use, login information, and what settings I have across any computer I use.

But what if, just maybe, when I closed my browser on a web-based IM application it just set me to ‘away’ but kept me logged in? What would happen if I were able to open the service on another machine, in another browser, and still have every conversation that was opened still open – with new messages that people sent me while I was away? Suddenly, web-based IM services would have a leg-up on desktop applications.

Admittedly, that would turn Meebo into a light version of Google Wave – which does exactly what I was referring to, and effectively hybridizes (casual) e-mail and IMing – but with the ability to easily connect to networks that people actually use.

So, that is my request for web-based applications: Make more use out of the web, don’t pretend you’re a desktop application, and just because I close the window you’re in doesn’t mean that I want you to stop functioning.

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