baygull
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Baygull Studios Begins Developing Devilish Thoughts
After the completion of our first, simple, test game, Baygull Studios is getting ready to develop our next game. It will be ouf flagship title and we will be making use of the lessons learned from Commander to develop something that will be much more than our previous project. This will be a full fledged, [...]
Baygull Studios Releases Commander
Since I arrived in Austin I helped to form (reform?) Baygull Studios as an independent casual game development company. We, just today, released our first project, a game called Commander, which is available on Kongregate and Facebook for now. While it is certainly far from a finished, polished game, we developed it with certain goals [...]
Bugs that Lead to Features
While the point I made on Twitter the other day may have been somewhat refuted , I do still believe that one of the best kinds of bugs you can get, are the ones that inspire gameplay ideas. While working on our current project over at Baygull Studios, we stumbled across an amusing bug in [...]
Baygull Studios
Baygull Studios is an independent game development group located in Austin, Texas, dedicated to the development of top quality casual games. We are exploring platforms such as the web, mobile platforms, the iPhone, and others. Baygull Studios may be a start up company, but we have both experience in game development, and we have had [...]
Baygull Studios
I’ve been working with my friend Ryan of late. Both of us were members of Husky Game Development in college and we worked together quite a bit there. We also were on the project involving n-Space that led to the pitch documents on this site that draws a surprisingly large amount of my traffic. He [...]