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Crafting a Crafting System

Yesterday I posted an article up about how MMOs seem to not always designed with one of the guiding principles of game design always in mind: find the fun. This sparked some conversation – largely over Twitter – about this topic, largely because I used crafting as my main example. While it is far from [...]

The Draw of an Immersive World

I was fiddling with Runes of Magic again last night and, once again, I found myself feeling somewhat ambivalent to the game. While it isn’t a bad game by any means – although I was using only a single key in combat far too often – I just feel a certain detachment while playing. I [...]

That MMO Urge

It has been some time since I have hopped into the virtual world of a massively multiple player game. The last time I played an MMO – except for the brief hop into Runes of Magic – was when I ended my subscription to Warhammer Online – largely due to time constraints, money issues, and [...]

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