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	<title>Emergent Future &#187; eq2</title>
	<link>http://www.emergentfuture.com</link>
	<description>Blargging on the future of Online Communities, Game Development, Technology, and the Internet</description>
	<lastBuildDate>Tue, 06 Apr 2010 02:06:48 +0000</lastBuildDate>
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		<title>Crafting a Crafting System</title>
		<description><![CDATA[Yesterday I posted an article up about how MMOs seem to not always designed with one of the guiding principles of game design always in mind: find the fun. This sparked some conversation – largely over Twitter – about this topic, largely because I used crafting as my main example. While it is far from [...]]]></description>
		<link>http://www.emergentfuture.com/2009/05/crafting-a-crafting-system/</link>
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		<title>The Draw of an Immersive World</title>
		<description><![CDATA[I was fiddling with Runes of Magic again last night and, once again, I found myself feeling somewhat ambivalent to the game. While it isn&#8217;t a bad game by any means &#8211; although I was using only a single key in combat far too often &#8211; I just feel a certain detachment while playing. I [...]]]></description>
		<link>http://www.emergentfuture.com/2009/03/the-draw-of-an-immersive-world/</link>
			</item>
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		<title>That MMO Urge</title>
		<description><![CDATA[It has been some time since I have hopped into the virtual world of a massively multiple player game. The last time I played an MMO &#8211; except for the brief hop into Runes of Magic &#8211; was when I ended my subscription to Warhammer Online &#8211; largely due to time constraints, money issues, and [...]]]></description>
		<link>http://www.emergentfuture.com/2009/03/that-mmo-urge/</link>
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