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Game Development

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Metaplace Open Beta Launches Today

Metaplace Open Beta Launches Today

Last night at the in-game party in Metaplace Central, company-head and project-lead Raph Koster announced that the virtual world / game development platform, Metaplace, will be entering into Open Beta today as part of their “soft launch”. Metaplace, for those of you who are unaware, is a virtual world that allows users to create their [...]

OnLive Hits Big at the Game Developers Conference

OnLive is a new service that will be released this winter that will allow people to play games through the cloud on any PC, Intel-based Mac, or TV with a purchasable dongle. This seems to have been the biggest bit of news at GDC so far, and while I may not be attending this year, [...]

Baygull Studios Releases Commander

Since I arrived in Austin I helped to form (reform?) Baygull Studios as an independent casual game development company. We, just today, released our first project, a game called Commander, which is available on Kongregate and Facebook for now. While it is certainly far from a finished, polished game, we developed it with certain goals [...]

Baygull Studios

Baygull Studios is an independent game development group located in Austin, Texas, dedicated to the development of top quality casual games. We are exploring platforms such as the web, mobile platforms, the iPhone, and others. Baygull Studios may be a start up company, but we have both experience in game development, and we have had [...]

75% off the Price of a Game, 15% More Reveune

According to Gabe Newell of Valve , cutting 75% of the price off your game leads to a 15% increase in revenue. After huge holiday sales that were offered on Steam, Valve noticing something that really isn’t so surprising: Games with discounts shot up in sales drastically. This has led to the conclusion that, shockingly, [...]

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