Game Development
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OnLive Hits Big at the Game Developers Conference
OnLive is a new service that will be released this winter that will allow people to play games through the cloud on any PC, Intel-based Mac, or TV with a purchasable dongle. This seems to have been the biggest bit of news at GDC so far, and while I may not be attending this year, [...]
Baygull Studios Releases Commander
Since I arrived in Austin I helped to form (reform?) Baygull Studios as an independent casual game development company. We, just today, released our first project, a game called Commander, which is available on Kongregate and Facebook for now. While it is certainly far from a finished, polished game, we developed it with certain goals [...]
Baygull Studios
Baygull Studios is an independent game development group located in Austin, Texas, dedicated to the development of top quality casual games. We are exploring platforms such as the web, mobile platforms, the iPhone, and others. Baygull Studios may be a start up company, but we have both experience in game development, and we have had [...]
75% off the Price of a Game, 15% More Reveune
According to Gabe Newell of Valve , cutting 75% of the price off your game leads to a 15% increase in revenue. After huge holiday sales that were offered on Steam, Valve noticing something that really isn’t so surprising: Games with discounts shot up in sales drastically. This has led to the conclusion that, shockingly, [...]
