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Game Industry

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GDC 2010: Coming Full Circle, but With a New View

Shortly before midnight yesterday I stumbled back into my apartment after taking a flight from San Fransisco back to Austin. I was in California, of course, for the Game Developers Conference, one of the largest events in the world for the game industry. It wasn’t my first time at GDC since I had attended it [...]

OnLive Hits Big at the Game Developers Conference

OnLive is a new service that will be released this winter that will allow people to play games through the cloud on any PC, Intel-based Mac, or TV with a purchasable dongle. This seems to have been the biggest bit of news at GDC so far, and while I may not be attending this year, [...]

What's With All the Social Networking Posts?

The blog of late has gone in what might seem to be a rather weird place. While I’ve had a number of posts directly related to game development and the game industry,  I’ve also talked a lot about things that seem unrelated to game development. Yet, there is a reason for this, and I would [...]

What's With All the Social Networking Posts?

The blog of late has gone in what might seem to be a rather weird place. While I’ve had a number of posts directly related to game development and the game industry,  I’ve also talked a lot about things that seem unrelated to game development. Yet, there is a reason for this, and I would [...]

ACC/SXSW Game Panel on the Economic Impact on the Game Industry

A few days ago, I attended the Austin Community College/South By Southwest (ACC/SXSW) Game Panel, where several major Austin game industry figures discussed the economic climate of the country in relation to the game industry. From the sound of it, the answer might be a little bit different than one might expect.
For one, the Austin [...]

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