<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Seán Bulger &#187; game industry</title>
	<atom:link href="http://www.seanbulger.com/tag/game-industry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.seanbulger.com</link>
	<description>Gamer, tech-geek, SFF nerd, and community manager at Qualcomm Atheros, among other things.</description>
	<lastBuildDate>Mon, 20 Feb 2012 00:37:47 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>CCP Reaches New Heights. By Climbing a Mountain. For Real.</title>
		<link>http://www.seanbulger.com/2010/04/ccp-reaches-new-heights-by-climbing-a-mountain-for-real/</link>
		<comments>http://www.seanbulger.com/2010/04/ccp-reaches-new-heights-by-climbing-a-mountain-for-real/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 01:50:17 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://www.emergentfuture.com/?p=1033</guid>
		<description><![CDATA[<p>You know how I said that I <a href="http://www.emergentfuture.com/2010/03/what-is-it-with-game-journalism/">didn&#8217;t want to report gaming news on this blog</a>, despite the fact that it is what I mostly want to write about? Yeah. Screw that. Why keep a blog (blarg)  if I&#8217;m not writing about what I enjoy?</p> <p>CCP developers Solomon, Diagoras, and Punkturis were also not [...]]]></description>
			<content:encoded><![CDATA[<p>You know how I said that I <a href="http://www.emergentfuture.com/2010/03/what-is-it-with-game-journalism/">didn&#8217;t want to report gaming news on this blog</a>, despite the fact that it is what I mostly want to write about? Yeah. Screw that. Why keep a blog (blarg)  if I&#8217;m not writing about what I enjoy?</p>
<div class="wp-caption alignright" style="width: 287px"><a href="http://www.facebook.com/photo.php?pid=3519327&amp;id=17614129393"><img class="   " title="CCP Stakes Claim to a Kilimanjaro" src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs418.snc3/25198_381178934393_17614129393_3519327_3615873_n.jpg" alt="CCP Stakes Claim to a Kilimanjaro" width="277" height="207" /></a><p class="wp-caption-text">CCP Stakes Claim to a Kilimanjaro</p></div>
<p>CCP developers Solomon, Diagoras, and Punkturis were also not willing to let themselves be kept down. Just they were looking to fight back against gravity by <a href="http://www.facebook.com/photo.php?pid=3519327&amp;id=17614129393">climbing to the peak of Mount Kilimanjaro</a>, which is the highest point in the African continent. Frankly, anyone who climbs a mountain with a name that sounds like &#8220;Kill-a-man&#8221; deserves an awful lot of props.</p>
<p>This is, honestly, quite a feat. That is even more true more so considering that most game developers I know won&#8217;t even go out to parties during GDC much less scale a mountain. Still, there are always those occasional few that break the mold and show the world that us geeks can be out-going and althetic (even if it isn&#8217;t <em>most</em> of us) by practicing aviation, playing rugby, climbing a mountain, or <a href="http://en.wikipedia.org/wiki/Richard_garriot">even going (back?) into space</a>. CCP themselves seem like a fairly adventurous company at that. While out at the Game Developers Conference this year, I noticed they had a photo album on one of their tables that showed off one of CCP&#8217;s company trips. The destination? Morocco.</p>
<p>That and free beer. I checked that out, too.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2010/04/ccp-reaches-new-heights-by-climbing-a-mountain-for-real/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cheyenne Mountain Files for Bankruptcy</title>
		<link>http://www.seanbulger.com/2010/02/cheyenne-mountain-files-for-bankruptcy/</link>
		<comments>http://www.seanbulger.com/2010/02/cheyenne-mountain-files-for-bankruptcy/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 20:54:02 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=943</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.cheyenneme.com/"></a></p> <p>As much as I&#8217;d hate for it to seem like I&#8217;m coming out of blargging-retirement just to talk about how Stargate: Resistance and Stargate Worlds developer <a href="http://www.cheyenneme.com/">Cheyenne Mountain Entertainment</a> is <a href="http://forums.stargateworlds.com/showpost.php?p=715159&#38;postcount=6">filing for Chapter 11</a>, and it really is more of a coincidence than anything, I practically feel required to talk about [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.cheyenneme.com/"><img class="aligncenter" title="Cheyenne Mountain Entertainment" src="http://www.stargateworlds.com/images/cme_black_bg.gif" alt="" width="205" height="66" /></a></p>
<p>As much as I&#8217;d hate for it to seem like I&#8217;m coming out of blargging-retirement just to talk about how Stargate: Resistance and Stargate Worlds developer <a href="http://www.cheyenneme.com/">Cheyenne Mountain Entertainment</a> is <a href="http://forums.stargateworlds.com/showpost.php?p=715159&amp;postcount=6">filing for Chapter 11</a>, and it really is more of a coincidence than anything, I practically feel required to talk about this one.</p>
<p>I&#8217;ve been skeptical about Stargate Worlds ever since I first heard about it. I enjoy Stargate. It was a fun movie, followed by a very fun show, and then followed by two other shows of varying quality. By no means have I wanted to see the game fail, but I&#8217;ve never really felt that Stargate had the right set up for an MMO. When Cheyenne Mountain reportedly <a href="http://emergentfuture.com/2008/12/05/cme-employees-not-getting-paid-update/">ceased paying their employees</a>, I became even more skeptical. Then there was the <a href="http://emergentfuture.com/2009/03/18/cheyenne-mountains-revenue-problems-appear-again/">whole lawsuit thing</a> over unpaid bills, and&#8230; well, CME&#8217;s history hasn&#8217;t been smooth so far.</p>
<p>Now it appears that they are filing for bankruptcy, which is usually not a good sign. That said, the company has stated that they are restructuring and the development of both of their games will not halt.</p>
<p>That means we might have a chance to step through the gate in spite of this.</p>
<p>Maybe.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2010/02/cheyenne-mountain-files-for-bankruptcy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EA Buys Out Playfish, Lays Off Other Employees</title>
		<link>http://www.seanbulger.com/2009/11/ea-buys-out-playfish-lays-off-other-employees/</link>
		<comments>http://www.seanbulger.com/2009/11/ea-buys-out-playfish-lays-off-other-employees/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 00:17:28 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=865</guid>
		<description><![CDATA[<p>.Today brings both interesting news and bad news out of Electric Arts. It was announced that EA has sank $300 million into purchasing <a href="http://playfish.com">Playfish</a>, a casual game studio that&#8217;s made a splash on Facebook. While casual web games are certainly no new thing for EA, there is no doubt in my mind that they&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_866" class="wp-caption aligncenter" style="width: 430px"><a href="http://www.emergentfuture.com/wp-content/uploads/2009/11/11-9-20091.jpg"><img class="size-full wp-image-866 " title="ea-plus-playfish-equals-fired" src="http://www.emergentfuture.com/wp-content/uploads/2009/11/11-9-20091.jpg" alt="ea-plus-playfish-equals-fired" width="420" height="109" /></a><p class="wp-caption-text">Sometimes math can really sum up a situation well.</p></div>
<p><span style="color: #ffffff;">.</span>Today brings both interesting news and bad news out of Electric Arts. It was announced that EA has sank $300 million into purchasing <a href="http://playfish.com">Playfish</a>, a casual game studio that&#8217;s made a splash on Facebook. While casual web games are certainly no new thing for EA, there is no doubt in my mind that they&#8217;ll be pulling in some good revenue with this purchase. Which makes the other news announced about them today all the more surprising:</p>
<p>Even though they just spent $300 million on that purchase, EA has also <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25999">laid off a significant portion of their employees</a>, and sources are saying that includes 40% of Mythic. According to EA, the total number of people being laid off totaled to somewhere around 1500 &#8211; no small amount &#8211; and was done because it was necessary to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=26002">transform their company</a>. Gamasutra has a ton of information in those links on this if you are looking to find out more exact details.</p>
<p>This was surprising for me to hear, and definitely pretty depressing. To all of you who lost your jobs, I wish you the best of luck. To EA&#8230; Probably not the best idea to announce a major studio purchase when you&#8217;re laying off a bunch of people, related or not.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2009/11/ea-buys-out-playfish-lays-off-other-employees/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D Realms Quotes from Monty Python: &quot;We&#8217;re Not Dead Yet!&quot;</title>
		<link>http://www.seanbulger.com/2009/05/3d-realms-quotes-from-monty-python-were-not-dead-yet/</link>
		<comments>http://www.seanbulger.com/2009/05/3d-realms-quotes-from-monty-python-were-not-dead-yet/#comments</comments>
		<pubDate>Tue, 19 May 2009 13:30:55 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=648</guid>
		<description><![CDATA[<p>Taking a cue from their own infamous franchise, Duke Nukem developers <a href="http://www.3drealms.com/">3D Realms</a>, who supposedly recently <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23518">went out of business</a>, has stated that they aren&#8217;t quite so inclined to die off. The company let many of their employees go recently, removing most everyone who had been working on Duke Nukem Forever. However, the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="3d Realms" src="http://www.abandonia.com/files/companies/2004.jpg" alt="" width="163" height="105" />Taking a cue from their own infamous franchise, Duke Nukem developers <a href="http://www.3drealms.com/">3D Realms</a>, who supposedly recently <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23518">went out of business</a>, has stated that they aren&#8217;t quite so inclined to die off. The company let many of their employees go recently, removing most everyone who had been working on Duke Nukem Forever. However, the studio claims that they are attempting to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23681">regroup the company</a> after losing their funding, squarely blaming Take-Two. They also claim to retain the Duken Nukem franchise, although Take-Two does retain the rights to publish Duke Nukem Forever, and seem to intend on creating games within the franchise.</p>
<p>According to 3D Realms, the $12 million that Take-Two is suing the company for is baseless. They claim that while Take-Two may have paid that much to get the rights to publish the game, 3D realms never saw any funding from them until July of 2008, which totaled a much smaller $2.5 million. That is compared to the $20 million 3D Realms claims to have put into the project.</p>
<p>Duke Nukem Forever, indeed.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2009/05/3d-realms-quotes-from-monty-python-were-not-dead-yet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Take-Two Sues Apogee over Duke Nukem Forever</title>
		<link>http://www.seanbulger.com/2009/05/take-two-sues-apogee-over-duke-nukem-forever/</link>
		<comments>http://www.seanbulger.com/2009/05/take-two-sues-apogee-over-duke-nukem-forever/#comments</comments>
		<pubDate>Fri, 15 May 2009 14:25:21 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=632</guid>
		<description><![CDATA[<p>It appears that gamers aren&#8217;t the only ones to be surprised at just how long Duke Nukem Forever has been in development; Take-Two, who was suppose to be the future publisher of the infamous title, is now <a href="http://www.joystiq.com/2009/05/15/take-two-suing-apogee-over-unfinished-duke-nukem-forever/">suing Apogee and 3D Realms</a>. This lawsuit comes after the many years spent in development, the game [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Take-Two" src="http://www.thetechherald.com/media/images/200809/TakeTwoLogo_1.jpg" alt="" width="173" height="115" />It appears that gamers aren&#8217;t the only ones to be surprised at just how long Duke Nukem Forever has been in development; Take-Two, who was suppose to be the future publisher of the infamous title, is now <a href="http://www.joystiq.com/2009/05/15/take-two-suing-apogee-over-unfinished-duke-nukem-forever/">suing Apogee and 3D Realms</a>. This lawsuit comes after the many years spent in development, the game having been announced in 1997, and the US$12 Million that Take-Two paid for the publishing rights of the game. 3D Realms has claimed to be working on the title since that time, but most people would question just how true that claim is, given that it was never released, after all those years, before 3D Realms was forced to shut down.</p>
<div class="wp-caption alignleft" style="width: 175px"><img class="    " title="The Duke" src="http://www.gameguru.in/images/duke-nukem-forever-3.jpg" alt="Oh, you think you can get money from me?" width="165" height="123" /><p class="wp-caption-text">You think you&#39;re gunna get money from me?</p></div>
<p>Frankly, I&#8217;m surprised that Take-Two stuck with the project for so long. Apparently they even renewed the contract in 2007 &#8211; which, given that was already a decade in development, should have been a clear sign that it just wasn&#8217;t happening. Given that Duke Nukem Forever has been the butt of jokes for years, I&#8217;m more surprised that they didn&#8217;t seek legal measures before, not that they&#8217;re suing now. So, while Duke Nukem Forever may potentially never be released, I&#8217;m getting the distinct feeling that we haven&#8217;t heard the last of it just yet.</p>
<p>Just goes to prove that you can&#8217;t bring down The Duke. &#8230;You just can&#8217;t push him out in game-form these days, is all.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2009/05/take-two-sues-apogee-over-duke-nukem-forever/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioWare Situation Begs the Question: Forums Pre-Release a Good Idea?</title>
		<link>http://www.seanbulger.com/2009/04/bioware-situation-begs-the-question-forums-pre-release-a-good-idea-2/</link>
		<comments>http://www.seanbulger.com/2009/04/bioware-situation-begs-the-question-forums-pre-release-a-good-idea-2/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 23:02:11 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=535</guid>
		<description><![CDATA[<p>Well, BioWare caused the Internet to explode and <a href="http://www.brokentoys.org/2009/04/28/i-wonder-if-your-feelings-on-this-matter-are-clear-lord-vader/">absolutely</a> <a href="http://www.escapistmagazine.com/news/view/91299-Do-Gays-Not-Exist-in-Biowares-Star-Wars">everyone</a> seems to be <a href="http://www.penny-arcade.com/2009/04/29/reasoned-assessment/">talking</a> <a href="http://kotaku.com/5230325/there-are-no-gays-in-star-wars">about</a> the whole issue that was brought up there &#8211; and if you haven&#8217;t heard about it, I&#8217;m fairly surprised. Still, effectively, what happened is the Community Manager closed a <a href="http://www.swtor.com/community/showthread.php?t=26291">thread</a> that was discussing/flaming about why [...]]]></description>
			<content:encoded><![CDATA[<p>Well, BioWare caused the Internet to explode and <a href="http://www.brokentoys.org/2009/04/28/i-wonder-if-your-feelings-on-this-matter-are-clear-lord-vader/">absolutely</a> <a href="http://www.escapistmagazine.com/news/view/91299-Do-Gays-Not-Exist-in-Biowares-Star-Wars">everyone</a> seems to be <a href="http://www.penny-arcade.com/2009/04/29/reasoned-assessment/">talking</a> <a href="http://kotaku.com/5230325/there-are-no-gays-in-star-wars">about</a> the whole issue that was brought up there &#8211; and if you haven&#8217;t heard about it, I&#8217;m fairly surprised. Still, effectively, what happened is the Community Manager closed a <a href="http://www.swtor.com/community/showthread.php?t=26291">thread</a> that was discussing/flaming about why the words &#8220;Gay&#8221; and &#8220;Lesbian&#8221; were censored on the forums. The CM closed the thread and responded with:</p>
<blockquote><p>As I have stated before, these are terms that do not exist in Star Wars.</p>
<p>Thread closed.</p></blockquote>
<p>That, as you can imagine, caused more debate and complaints. Generally speaking, whenever you bring up a hot button issue like that, people are going to be downright irritated. There is absolutely no avoiding it, regardless of your stance. In this case, the complaining spilled out of the official forums and onto blogs and news sites around the Internet. In fact, so much as bringing it up &#8211; even without presenting any opinion one way or the other, has been enough to incite heated debate amongst forum goers and commentators on the broader issue of homosexuality- which isn&#8217;t surprising, many people have strong opinions one way or the other (heck, I&#8217;m opinionated too). As I said though, you probably already know about that &#8211; or at the very least, there&#8217;s plenty of places to read about what happened.</p>
<p>Instead, what I found interesting was something on Scott Jenning&#8217;s blog, even if it wasn&#8217;t the focus of his post. Should MMOs have forums long before they&#8217;re released? Before any game actually exists for players to, well, play?</p>
<p>I find myself pretty torn on this one, to be honest. I like online communities and I like hanging around early development forums (even if I mostly just lurk these days). It can be fun to watch games slowly develop as new information comes out, to meet other people who look forward to the game, and to start building the foundations of a community. This period can be nice for really bringing to gether your strong core audience &#8211; well, in theory. A large part of me wants to say that MMOs <em>should</em> have forums early in this development stage. Of course, I&#8217;m also bias.</p>
<p>When I really think about it, you can make some good arguments for not having a forum until release/beta (where you really should have one). It is quite true that until you reach that state, there is very little game to actually talk about. There&#8217;s speculation &#8211; but that can often lead to heated and often circular arguments. There&#8217;s discussion on possible game systems, but there&#8217;s often litle basis for them, and the discussions are often rehashed. A lot. In fact, not just rehashed from discussions on other forums, but rehashed over and over again on the official forums. Then you generally have a lot of the random off-topic threads, which basically exist on every forum.</p>
<p>Besides that, fansites are going to pop up as long as you have made the announcement and pump out news on a semi-regular basis. Those fansites will have forums. The type of people who get on your forum during early development are going to be the same people that would go to a fansite to chat if you didn&#8217;t have a forum. It is when the game releases/gets much further into development, that you&#8217;re going to start getting a significant number of people who won&#8217;t go to some fansite to chat, but will go to your forums. (No, no citations for this, but I&#8217;m betting it is largely true.)</p>
<p>As I said though, I have a hard time making a call on that one. I&#8217;m actually rather curious on what other people have to say on this topic. As a note though, if these words were censored, even post-release, this issue would have arisen anyway. However, that isn&#8217;t the point!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2009/04/bioware-situation-begs-the-question-forums-pre-release-a-good-idea-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioWare Views Upcoming Dragon Age as a Platform</title>
		<link>http://www.seanbulger.com/2009/04/bioware-views-upcoming-dragon-age-as-a-platform/</link>
		<comments>http://www.seanbulger.com/2009/04/bioware-views-upcoming-dragon-age-as-a-platform/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 22:04:31 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[game news]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=522</guid>
		<description><![CDATA[<p><a href="http://www.bioware.com">BioWare</a>, the developer of many highly acclaimed RPGs, is looking at their upcoming title, <a href="http://dragonage.bioware.com/agegate.html?ref=/">Dragon Age: Origins</a>, as a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23256">platform</a>. The Canadian-based RPG company (although they do have their MMO studio down here in Austin) is hoping to infuse some of the magic that made NeverWinter Nights work so well in the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bioware.com"><img class="aligncenter" title="Dragon Age: Origins" src="http://media.giantbomb.com/uploads/0/2604/219033-dragon_age_origins_logo_large.jpg" alt="" width="300" height="184" />BioWare</a>, the developer of many highly acclaimed RPGs, is looking at their upcoming title, <a href="http://dragonage.bioware.com/agegate.html?ref=/">Dragon Age: Origins</a>, as a <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23256">platform</a>. The Canadian-based RPG company (although they do have their MMO studio down here in Austin) is hoping to infuse some of the magic that made NeverWinter Nights work so well in the spiritual successor to the Baldur&#8217;s Gate series. That magic, namely, is the modding tools that will allow players to create their own modules &#8211; basically gameplay campaigns &#8211; and allow others to play them.</p>
<p>I&#8217;ll be up front on this one: I&#8217;m a BioWare fan. I&#8217;ve played everything they&#8217;ve released &#8211; heck, I even had a copy of Mass Effect for the Xbox 360 within the week it came out, and I don&#8217;t even own a 360 (I just lived with someone who did). NeverWinter Nights has long been one of my favorite games as well, largely because of the Auroura Toolset modding tools that it came with. I was also hoping to get that same magic with the release of NeverWinter Nights 2 from Obsidian, only to find one major problem: few people really made any modules. The tools were too complex for many of the people who turned out modules in the original game.</p>
<p>I actually have that fear with Dragon Age as well. While I expect to pick up a solid, polished game that&#8217;ll give me many hours of entertainment, I also am worried about the amount of modules people will actually make with it. I do know that BioWare is spending time with users of the original Aurora Toolset, so hopefully these fears will be unfounded. There is even a Beta Application up right now for people to help test out, quite specifically, the modding tools.</p>
<p>If nothing else, BioWare has stated that they plan on releasing a full scale title, and will be releasing further downloadable content to expand on the Dragon Age Universe.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2009/04/bioware-views-upcoming-dragon-age-as-a-platform/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OnLive Might be Real &#8211; And Good</title>
		<link>http://www.seanbulger.com/2009/03/onlive-might-be-real-and-good/</link>
		<comments>http://www.seanbulger.com/2009/03/onlive-might-be-real-and-good/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 19:10:43 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=502</guid>
		<description><![CDATA[<p>While I talked about <a href="http://www.onlive.com/">OnLive</a> yesterday, it has certainly been the talk of GDC so far this year, and as such, I feel compelled to provide an update as more information has been coming in about the already-hugely-hyped service taking gaming into the cloud &#8211; oh, buzz words, how wonderful you are. While I [...]]]></description>
			<content:encoded><![CDATA[<p>While I talked about <a href="http://www.onlive.com/">OnLive</a> yesterday, it has certainly been the talk of GDC so far this year, and as such, I feel compelled to provide an update as more information has been coming in about the already-hugely-hyped service taking gaming into the cloud &#8211; oh, buzz words, how wonderful you are. While I stated I was skeptical of the service, and I still am, <a href="http://qforq.com/">Sam &#8220;QforQ&#8221; Houston</a> has been Twittering about the GDC expo floor, including his experiences with OnLive. He tweeted a few images of <a href="http://twitpic.com/2fmdn">Crysis being played over the service</a>, along with <a href="http://twitpic.com/2fmye">the dongle</a> connected to the display, which shows that it is actually being played through the device. According to him, the game did seem a little pixelated, but played with seemingly no lag at all.</p>
<p>It sounds like this whole OnLive thing might actually be real. Of course, they also might have a heck of an awesome connection there and a server in much closer proximity than we will see when it launches.</p>
<p>Update: A video of the OnLive presentation is <a href="http://www.engadget.com/2009/03/25/video-onlive-streaming-game-demonstrated/">up here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2009/03/onlive-might-be-real-and-good/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>OnLive Hits Big at the Game Developers Conference</title>
		<link>http://www.seanbulger.com/2009/03/onlive-hits-big-at-the-game-developers-conference/</link>
		<comments>http://www.seanbulger.com/2009/03/onlive-hits-big-at-the-game-developers-conference/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 23:24:39 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=499</guid>
		<description><![CDATA[<p><a href="http://www.onlive.com/">OnLive</a> is a new service that will be released this winter that will allow people to play games through the cloud on any PC, Intel-based Mac, or TV with a purchasable dongle. This seems to have been the biggest bit of news at GDC so far, and while I may not be attending this [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="Onlive" src="http://image.examiner.com/images/blog/wysiwyg/image/OnLive.jpg" alt="" width="200" height="200" /><a href="http://www.onlive.com/">OnLive</a> is a new service that will be released this winter that will allow people to play games through the cloud on any PC, Intel-based Mac, or TV with a purchasable dongle. This seems to have been the biggest bit of news at GDC so far, and while I may not be attending this year, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=22875">everyone</a> <a href="http://www.gamesindustry.biz/articles/onlive-game-streaming-service-unveiled">else</a> on the <a href="http://www.escapistmagazine.com/news/view/90423-OnLive-Cloud-Based-Gaming-of-the-Future">Internet</a> <a href="http://arstechnica.com/gaming/news/2009/03/new-consoles-give-disc-media-the-finger-face-uphill-battle.ars">seems to be</a> <a href="http://www.raphkoster.com/2009/03/24/onlive-digital-distribution-play/">talking</a> <a href="http://games.slashdot.org/article.pl?sid=09/03/24/135212&amp;from=rss">about it</a> <a href="http://news.cnet.com/8301-10797_3-10202688-235.html">so far</a>, so I feel like I should too.</p>
<p>OnLive is an interesting concept. Basically, they will host games, including major AAA titles, use their computers to process everything going on, including the graphics, and then send that information to your machine-of-choice, which will display what is going on in the game. Likewise, you will input commands into the game like you would with any other, which will then send toOnLive&#8217;s servers to be processed in the game. In other words, it&#8217;ll be like playing a game on a computer a thousand miles or so away. The biggest problem with an idea like this is lag. However ,OnLive claims that they&#8217;ve spent a lot of time developing technology to combat just that, and have even worked with ISPs to get past this problem. The end result, they claim, is that you can play a game through OnLive with as little latency as you would notice on a LAN or less. Frankly, if that is true, that is extremely impressive. If it is true.</p>
<p>The benefits of something like this is the same as any digital distribution channel like Steam, but you also won&#8217;t need a powerful computer to play the best titles. The computer doesn&#8217;t need to do any of the processing, so if you&#8217;re sitting on a machine from five years ago, without a dedicated GPU, you can still play games like Crysis . This is also huge for Mac users, as anyone with an Intel-based Mac will be able to take advantage of games their platform would never see. Heck, Mac gaming could become a normal thing! It also makes me curious if Linux will get such connectivity at all, letting us band together in some creepy (but awesome)coombiyah-singing heaven of gaming, where platform doesn&#8217;t matter.</p>
<p>Again, that is if this actually works. I&#8217;m skeptical that they can actually do what they claim, but I would welcome such a system all the same. There are problems with it, even if it does work though. A number ofISPS (*cough*Comcast*cough*) have instituted bandwidth caps that could be quickly reached with such a system. If you use services like Netflix on top of this, you could be hitting that cap pretty quickly, I have no doubt. On top of that, you also won&#8217;t own any physical copy of the content. That means if the service ever goes down, so does your access to the game. While I certainly am a supporter of digital distribution, I still do realize that the lack of actual ownership is a very real problem. It may also get pricey as well. I would expect, at least, a monthly subscription for access to this, most likely on top of the cost of games. So, instead of paying for a few games a year, you&#8217;re paying for a few games <em>and</em> the ability to access them. While that price might well be cheaper than keeping a top-of-the-line computer, it might be a pain if you keep at least a decent one regardless.</p>
<p>As is, they apparently have nine third-party publishers interested in them, including big names like Electronic Arts, Ubisoft, Atari, Take Two, and Warner Brothers. That is a pretty big sign that they might be able to pull something off, but time will tell on this one.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2009/03/onlive-hits-big-at-the-game-developers-conference/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cheyenne Mountain&#8217;s Revenue Problems Appear Again</title>
		<link>http://www.seanbulger.com/2009/03/cheyenne-mountains-revenue-problems-appear-again/</link>
		<comments>http://www.seanbulger.com/2009/03/cheyenne-mountains-revenue-problems-appear-again/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 18:05:58 +0000</pubDate>
		<dc:creator>Seán</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game industry]]></category>

		<guid isPermaLink="false">http://emergentfuture.com/?p=466</guid>
		<description><![CDATA[<p></p> <p style="text-align: center;"></p> <p>A while back I <a href="http://emergentfuture.com/2008/12/04/bad-news-for-stargate-worlds/">posted a story</a> about StarGate World&#8217;s developer, Cheyenne Mountain Entertainment, had not been paying their employees. This caused a bit of an uproar and it was revealed that the company was having revenue problems. While the situation was eventually resolved so that the employees were being [...]]]></description>
			<content:encoded><![CDATA[<p><!-- google_ad_section_start --></p>
<p style="text-align: center;"><img class="aligncenter" title="Cheyenne Mountain Entertainment Logo" src="http://www.stargateworlds.com/images/cme_black_bg.gif" alt="" width="205" height="66" /></p>
<p>A while back I <a href="http://emergentfuture.com/2008/12/04/bad-news-for-stargate-worlds/">posted a story</a> about StarGate World&#8217;s developer, Cheyenne Mountain Entertainment, had not been paying their employees. This caused a bit of an uproar and it was revealed that the company was having revenue problems. While the situation was eventually resolved so that the employees were being paid, it looks like CME&#8217;s money issues have not gone away. In fact, it seems to be quite the opposite. Currently, they are <a href="http://www.gamesindustry.biz/articles/stargate-worlds-developer-sued-over-unpaid-bill" target="_blank">being sued</a> by Capital Princess, their data center for an &#8220;unpaid account.&#8221;</p>
<p>In all honesty, CME is going to die. With their now frequent money issues, the economic climate, and a severe lack of coverage for their game, I just do not see this company living. I like StarGate and I&#8217;m totally supportive of CME pushing out a game that is successful, but I honestly just do not see it happening. The money problems are just not going to help them live through the current economic crsis that is plaguing so many people.</p>
<p>I hope I am wrong on that though and I wish all of CME&#8217;s employees the best of luck. Again.<!-- google_ad_section_end --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.seanbulger.com/2009/03/cheyenne-mountains-revenue-problems-appear-again/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

