mmo
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How to Develop a Free-to-Play MMO Model that isn’t Irritating
Back in 2007, there was an awful lot of talk about how Free-to-Play games with microtransactions were not just interesting, but also a very viable direction to take. At the time, I did not disagree with this, and I haven’t been surprised to see more and more games coming out using this model. However, while [...]
Rise From Your Grave! Heatwave Revives Gods and Heroes
You may recognize the name Gods and Heroes from a few years back. It was a game being developed by Perpetual Entertainment, the studio that was also developing Star Trek Online before they closed their doors. Whenever a studio closes, it is always a sad. Developers find themselves out of work, and the games that [...]
Runes of Magic Review Up at MMORPG.com
MMORPG.com has a review of Runes of Magic up at their website that I drafted up for them after spending some time with the game. While I’ve posted a few articles up about the game in the past, this one goes in much greater detail about how the game actually stacks up. In brief, it [...]
Funcom Releases Details on Web-Based and Free-to-Play Games
Age of Conan and Anarchy Online developer, Funcom, has released some details on a few upcoming game titles of theirs, that will be free to play. One of these titles is a browser-based game while the other is a Java-based game, likely targeted toward a younger audience. With the success of games such as Wizard101, [...]
Free Realms Hits One Million Accounts in 18 Days
Back at the Game Developers Conference in 2007, there were a few major topics/buzz words being tossed around at the time. One of them was “emergent gameplay,” which actually inspired the name of this website, and the other one was “micro-transactions.” When I say micro-transactions though, I don’t necessarily mean the flood of downloadable content [...]