mmo
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Crafting a Crafting System
Yesterday I posted an article up about how MMOs seem to not always designed with one of the guiding principles of game design always in mind: find the fun. This sparked some conversation – largely over Twitter – about this topic, largely because I used crafting as my main example. While it is far from [...]
Gaming Should be Worthwhile
“Is crafting worth the effort to go through?” I heard that line while playing Runes of Magic the other day. While to many MMO gamers, that question may not seem all that strange at all, it got me thinking quite a bit. Crafting in MMOs is historically not a very fun activity, but instead is [...]
EVE Shows Niche MMO Markets Can Work – Again
A few days ago it was EVE Online’s 6th anniversary. It was also the day they announced that they gained over 300,000 users, broke yet another record with well over 53,000 people sharing a single virtual world at one time, and that they were the second largest Western subscription based MMO. Talk about a busy [...]
The Draw of an Immersive World
I was fiddling with Runes of Magic again last night and, once again, I found myself feeling somewhat ambivalent to the game. While it isn’t a bad game by any means – although I was using only a single key in combat far too often – I just feel a certain detachment while playing. I [...]
