MMORPG.com has a review of Runes of Magic up at their website that I drafted up for them after spending some time with the game. While I’ve posted a few articles up about the game in the past, this one goes in much greater detail about how the game actually stacks up. In [...]
Back at the Game Developers Conference in 2007, there were a few major topics/buzz words being tossed around at the time. One of them was “emergent gameplay,” which actually inspired the name of this website, and the other one was “micro-transactions.” When I say micro-transactions though, I don’t necessarily mean the flood [...]
Yesterday I posted an article up about how MMOs seem to not always designed with one of the guiding principles of game design always in mind: find the fun. This sparked some conversation – largely over Twitter – about this topic, largely because I used crafting as my main example. While it is far from [...]
“Is crafting worth the effort to go through?” I heard that line while playing Runes of Magic the other day. While to many MMO gamers, that question may not seem all that strange at all, it got me thinking quite a bit. Crafting in MMOs is historically not a very fun activity, but instead is [...]
